AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Shooter Games on iOS in Australia
Explore the performance trends of the top shooter games on the iOS platform in Australia for the first quarter of 2021. Sensor Tower's latest data provides valuable insights into downloads, revenue, and user engagement.
Top Shooter Games on iOS in Australia: Q1 2021 Roundup
The first quarter of 2021 has seen interesting trends in the shooter gaming category on the iOS platform in Australia. Sensor Tower provides a closer look at the performance of the top five shooter games during this period.
Call of Duty®: Mobile maintained a strong presence with its revenue peaking at $96K in the last week of March. Downloads showed a steady performance, with a notable peak of around 11K in the second week of February and mid-March. Weekly active users exhibited a slight dip in February but recovered to approximately 174K by the end of March.
PUBG MOBILE displayed an impressive revenue spike of $472K in mid-March, while downloads reached their zenith at around 7.6K in the same period. The game's weekly active users saw a high of over 104K in mid-March, before a small decline towards the end of the quarter.
Sniper 3D: Gun Shooting Games showed consistent revenue in the range of $10K to $13K throughout the quarter. Downloads dipped to around 3K in early March but rose again to nearly 5K by the end of the quarter. Active user count mirrored this trend, decreasing in early March to approximately 13K and then climbing to around 18K.
Zooba: Zoo Battle Royale Games saw a revenue surge to $23K in the last week of March. The game experienced a download count low in early February at just over 1.5K, but it later increased to about 2K by the end of March. Weekly active users also showed a similar pattern, with a low point in early March followed by a rise to nearly 8K.
Pixel Gun 3D: Online Shooter had fluctuating revenues, with a peak of $18K in late March. Downloads remained stable, with a slight increase to over 3.4K in the last week of the quarter. The game's active users saw a small decline in February but recovered to over 16K by the end of March.
For more detailed insights and data, readers can explore the full analytics on Sensor Tower.